added on Monday, Jun 27, 2011 21:33 pm
Although this is just another one of those expensive online ads, this interactive movie is worth some minutes of your time: You are in control of Henry, who wakes up in the morning, then at certain points throughout his day, you can choose between two possible ways. What makes it worthwhile is the professional cinematography and acting, including some rather funny situations. The overall interaction design is also very good. It‘s especially striking how intuitive selecting one of the ways is, although the camera perspective changes often. You just push Henry into the direction of your choice. Try it out!
added on Saturday, Jun 25, 2011 21:28 pm
Excellent photography by Marcel Musil.
added on Saturday, Jun 25, 2011 20:52 pm
Giuseppe Randazzo generated these stones digitally and the arranged them by size. Hits a very beautiful spot between generated art, scultpure and nature. See more on his site.
added on Tuesday, Jun 14, 2011 20:54 pm
Beware, these 11 minutes are slow, silent and very sad. But also very beautiful. Great mix of media embedded into some tasteful cinematography and art direction.
added on Monday, May 09, 2011 20:43 pm
Otomata is a clever piece of software, a generative audio sequencer written in Flash. A cellular automaton type logic produces sound events. In my opinion it might also easily pass as a software toy.
added on Sunday, May 01, 2011 21:48 pm
Sonnenzimmer is a Chicago based art and screen print studio. Lots and lots of great and unusual posters and other graphic pieces.
added on Saturday, Apr 30, 2011 21:36 pm
Nick Risinger took a photo of the night sky. A panorama shot of the entire visible sky from earth. A 5.000 megapixel photograph stitched together from 37,440 exposures. Zoom in and out of it on his site. What a view.
p.s. In his twitter stream he mentioned a very fitting Calvin and Hobbes strip:
added on Wednesday, Apr 20, 2011 9:26 am
Yes, I am one of those thousands of people who played Superbrothers: Sword & Sworcery EP on the iPad. And all the good things you here about it, they are all true: This really is a milestone for independent gaming and for touchscreen interfaces as well. On Thursday, April 21 (yes, tomorrow!) this game will be published for iPhones, the system it was originally designed for. If you do not know what I talk about, see the Sword & Sworcery site, or this review by Rob Dubbin.
There is already a lot of people saying smart things about this game. I only would like to pick some points:
The audiovisual style is the center piece of the whole phenomenon. Pixels and 8-Bit graphics are nothing new, but Superbrothers brought it to a new level: They dared to combine blocky pixels with smooth vectors and gradients. Most of the game world and the characters are pixelish, but the moon, interface graphics etc. are high-res. Beautiful graphics, sounds and music throughout create a very special atmosphere.
Superbrothers not only produced a wonderful game. In fact, the release of the actual game for iPad has just happened some weeks ago. But they managed to stir a hype for over a year before, and thereby create an excited and growing audience. They did that by giving out snippets of artwork, video, music together with their own style of writing and linking to video game related material. They used Twitter and Facebook to the fully extent and they published an awesome HTML newsletter called Teletext. The later is especially a work of art of its own and the only newsletter I can remember ever looking forward to.
Sword & Sworcery EP is an independent effort, far different from the usual video game industry big names with hundreds of people involved. This game is the work of only three or four people. One art director and designer, one programmer, one musician and sound artist. It is a result of the vision of only a few people. You can see it in the consistency of the art. The game and its ecosphere is so coherent, it all feels like one voice. This is why following Superbrothers was and is such a pleasant experience. This is something special and I can think of no other game that feels like this.
The bottom line: If you are even vaguely interested in independent gaming at all and have one of Apple‘s touch devices, get this game. It‘s history in the making. ¬ Comments
added on Sunday, Apr 17, 2011 20:34 pm
I am reluctant to call this a short movie. So much story, warmth and clever ideas were put into these seven minutes, it would make any full-blown Hollywood blockbuster proud. Let's call it a sci-fi love story without words, but some deeper questions. For example: Why do all humans have these orange noses?